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 Halo:Attack Idea

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What style should Halo:Attack be?
Like storm the house
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 0% [ 0 ]
Like the idea mentioned above
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Total Votes : 3
 

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seath
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PostSubject: Halo:Attack Idea   Tue Jul 03, 2007 6:41 am

Well I have an idea that would make it a little different han storm the house. It would take more work but would probably be funner in the end

Setting-
large width
short heigth
snowy
cloudy
scrollable map

On the left side of the map there would be a covenant structure(similar to the one seen in the HW trailer). Attacks would come in waves. When an attack started a short alarm would be sounded.

On the right side of the map would be your base. It would come with a number of upgrades. Its destruction means you will have lost the game.

Waves will be launched on a timed basis.

In between waves there will be a short buy period.

We need a couple spriters for sprites. Sprites needed(made on paint)-
Cyan/teal grunt w/fuel rod cannon
Red grunt with needler
Zealot with sword(no animation)
Elites-
minor
major
Ranger
Spec Ops(active camo)
Brute w/spikers
Brute w/Bruteshot
Hunter
-------these dont need animations(only one sprite each)
Banshee
Phantom
Wraith
Elite on ghost
Brute on Ghost
Marines-
w/rocket launcher
w/BR
w/Sniper rifle

Points will be awarded for killing enemies. These are used for upgrades
Upgrades-
Scope-increases shooting distance(how far untill you can start hitting enemies
comes in 2x, 4x

Warthog-provides AA fire
Missle warthog-provides extra AA fire
Gauss hog- provides AT ground fire

Bunker- Doubles base HP.
minigun-a minigun is placed in the bunker, provides anti infantry ground fire
50. cal- on top of bunker, extra anti infantry fire

trench-allows you too add infantry defenders
Sniper marine- 1 shot kills all infantry. Slow firing time
BR Marine- provides extra anti infantry fire
Rocket Marine- Provides anti ground vehicle support

Mortar- Provides close range artillery support
Artillery Battery- Provides long range artillery bombardment

There would be a total of 50 waves before the game ends by the planet getting glassed

we also need someone to create the sounds of all the vehicles and weapons listed above, as well as some music(maybe halo music) and an alarm going off(like the one on the pillar of autumn)

What do you guys think?
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Onyx
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 3:48 pm

well i like ur idea
but what bout mines?
and i really cant do anything om my home computre
maybe the libary
but i maybe albe to do some of teh units(u use paint right?)
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 3:54 pm

I originally intended Halo: Attack to be like the game Demonic. But people know the game Storm the House more, so i used that as an example.

Your idea is awesome, i think some changes are in order.
Each wave, more and more enemies come. In between each wave, you buy soldiers, vehicles, and special powers. Soldiers are deployed right when the enemy alarm sounds. Vehicles stay in front of your base until you send them/use them. Special powers are simply used whenever you need to, but it costs feul and stuff (which you can earn/buy) to use them. Special powers would include Shortsword bombing, and stuff like that. Soldiers and vehicles die when they are shot specific amounts of time. They are pretty much there to just slow down the enemy from getting to your base, for they dont do nearly as much damage as the player clicking on the enemies.

There will be different types of soldiers you can buy, each costing more amounts of money than the last. A pistol/AR marine will be first; then maybe shotgun; then Rocket Launcher; then ODST; then Spartan. each rank has more health and deals more damage to the enemy than the last.
Those soldiers that are not destroyed can either push forward to the enemy base, retreat back to the base, or stay where they are.
Same goes for vehicles.

As i said before, special powers must be bought. LIke in Demonic, in between waves a menu can pop up where you can buy supplies. One part of the menu can be 'Special Powers'. list of powers will be there, and you have to pay more money the better the power is. Each power can be used an infinite amount of times, but there is a loading time between each time you can use the power, and each time you use the power it takes up a specific amount of feul/energy/money/etc.
If you play Demonic, with the link i provided at the top, you will understand what i mean more clearly.

I also think stationary turrets and soldiers should be created. These would remain on top/in front of the base, and start shooting enemies when they come in range. These cannot be destroyed, for enemies will simply keep moving forward to attack the base. But they will kill/injure enemies so that you can finish them off.

I also think after a specific amount of time you should be able to storm their base. Clicking on the base wouldnt do any damage, but you can click on the stationary defenses to destroy them so that they do not destroy your soldiers.

MP might also be an option.




EDIT: all the sprites i have given you so far are from Halo: Zero. They have the sprites you need. I will email the sprite sheet to you later.
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 3:57 pm

i say the playertarts with pistel, than can buy BR,AR,Shotgun<sniper<rckt , EXC
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:04 pm

you mean you would be controlling a soldier?
That is not the point of this game.
In this game, you are an omniscient character, taht is watching over this battle(in a way). You click on the covenant a specific amount of times to kill them. An uprade, i think, should also be available to raise the strength of your cursor.
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:11 pm

storm the house the plyer gets a sniper
same for u but u get a pistel insted and have 2 buy weapons(mabye u could play the covi in a later game?)
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:14 pm

Well, my idea was that you dont actually have a weapon, its pretty much just your cursor that hurts them, but you acn make your cursor stronger with upgrades.

I was also thinking that beating the game on a specific difficulty should unlock a covey campaign.
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:16 pm

good point
tanks????
partroopers?(pp that drop outta percans) flower lol! flower
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:18 pm

Paratroopers may be a special power.
Tanks would be included in the vehicle list, but would of course cost much mroe than a warthog.
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:20 pm

good point
gerandes sould be included!!!!!!
nuke? farao study farao
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:22 pm

Nuke will be possible as well, but we will have to specify the specifics. Dropping bombs from a ShortSword would also be a power.
Im also thinking that if enemies get too close to your base, you can have a power that will shoot them with a Spartan Lazer, killing most of them or depleting their health. The same kind of thing is in Demonic.
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:24 pm

mines if tehy get 2 close
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:27 pm

That works as well.
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:30 pm

orbital bombardment???????????????????????????????????????????????????
lol! lol! lol! lol! lol! lol! lol!
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PostSubject: Re: Halo:Attack Idea   Tue Jul 03, 2007 4:32 pm

...That is what Shortsword bombing would be.
Trust me, i have thought of all this stuff before Razz

As covey's, though, you would get real orbital bombardment.
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